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Tom Clancy's - Rainbow Six: Extraction

On and off over the past 2 years I was able to work on developing come key art for Rainbow 6 Extraction (previously Rainbow 6 Quarantine). I had done a ton of concept sketches for early keyart though I'm not sure if the concepts themselves will be used or not. BUT the super talented Julian Kok ( juliankok.artstation.com ) developed this concept and it looks great!! This was handed off to me at about 65% done. My job was to polish what was there and add some other elements like more goo in the foreground as well as on Ela. I also posed, lit and textured an Ela model to use for photobash elements as needed. I hope you enjoy this piece, it was a blast to work on. I love the colors!
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Creative/Art Direction: Brian Tippie
Concept: Julian Kok
Art/3D: Ubisoft art team & Mike Capprotti

I was responsible for creating a lot of the goo or "Sprawl" as it's called in the game. Most of this sprawl was hand painted.

I was responsible for creating a lot of the goo or "Sprawl" as it's called in the game. Most of this sprawl was hand painted.

The sprawl in the foreground of this crop was created in Blender and the red area was all hand painted.  Everything was composited in photoshop.

The sprawl in the foreground of this crop was created in Blender and the red area was all hand painted. Everything was composited in photoshop.